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AUTODESK: HYPERSPACE MADNESS

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Little Zoo created all art and assets for the Hyperspace Madness game for software giant Autodesk. From inception, Little Zoo provided consultation on concept, style, and design. All 50 assets (character, prop, and environments ) were modeled in high-resolution, then baked down to fully textured low-poly models. More than 230 animations were created for the main character, Sven, and his rivals the evil Killamari.

 

Hyperspace Madness was designed as a showcase to demonstrate how Autodesk's products can be used in all aspects of game creation. The game was displayed and available for play at Autodesk's Game Developer's Conference booth in 2012.

 

Read what Creative Director Remi McGill had to say about working with Little Zoo here.

 

Scroll down to view sample concept art, modeling, and screen shot images from the production.

 

Services Provided:

Animation Direction

Animation Supervision

Character Animation

Concept Art

Character, Prop, & Environment Modeling

Character, Prop, & Environment Texturing

Character & Prop Rigging

 

 

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CONCEPT ART

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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MODELING

 

 

 

 

 

 

 

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SCREEN SHOTS

 

 

 

 

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